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Status: Offline
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| Player Profile |
| Scores |
|---|
| Global | 60,497 | | Team | 13,666 | | Combat | 47,964 | | Commander | 67 |
| Time |
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| Commander | 0:56:33 | | Squad Leader | 16:30:29 | | Squad Member | 127:16:41 | | Lone Wolf | 97:41:30 | | Total | 242:35:05 |
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| Team Profile |
| Wins & Losses | 372 / 191 (1.95) |
| Capture Points |
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| Captured CP | 459 | | Capture Assist | 660 | | Defended CP | 258 |
| Teamwork |
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| Kill Assist | 2,970 | | Heal | 2,706 | | Revive | 3,098 | | Support | 1,362 | | Repair | 0 | | Driver | 4 |
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| Combat Profile |
| Accuracy | 30.27 % | | SPM | 4.16 | | Suicides | 227 | | K/D Ratio | 2.94 |
| Kills |
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| Total & Streak | 23,988 / 47 | | Per Minute | 1.65 | | Per Round | 42.61 |
| Deaths |
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| Total & Streak | 8,163 / 8 | | Per Minute | 0.56 | | Per Round | 14.50 |
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| Army | Time | Wins | Losses | Ratio | B.R. |
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| United States Marine Corps | 71:11:39 | 71 | 94 | 0.76 | 4 | | Middle Eastern Coalition | 147:36:58 | 280 | 65 | 4.31 | 29 | | Peoples Liberation Army | 24:08:55 | 21 | 33 | 0.64 | 3 | | U.S. Navy SEAL (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | British SAS (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Russian Spetsnaz (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | MEC Special Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgent Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 242:57:32 | 372 | 192 | 1.94 | 36 |
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| Averages | 26:59:44 | 41 | 21 | 1.94 | 4 |
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| Map | Time | Wins | Losses | Ratio | B.R. |
|---|
| Kubra Dam | 00:00:00 | 0 | 0 | 0 | | | Mashtuur City | 00:03:41 | 0 | 0 | 0 | | | Operation Clean Sweep | 00:00:00 | 0 | 0 | 0 | | | Zatar Wetlands | 00:08:17 | 0 | 0 | 0 | | | Strike at Karkand | 192:07:46 | 335 | 130 | 2.58 | | | Sharqi Peninsula | 00:14:20 | 0 | 0 | 0 | | | Gulf Of Oman | 00:21:36 | 0 | 1 | 0 | | | Daqing Oilfields | 00:29:44 | 0 | 0 | 0 | | | Dalian Plant | 49:06:47 | 35 | 61 | 0.57 | | | Dragon Valley | 00:02:31 | 2 | 0 | 0 | | | FuShe Pass | 00:09:34 | 0 | 0 | 0 | | | Songhua Stalemate | 00:15:34 | 0 | 0 | 0 | | | Wake Island 2007 | 00:00:00 | 0 | 0 | 0 | | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | | The Iron Gator (SF) | 00:00:00 | 0 | 0 | 0 | | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | | Warlord (SF) | 00:00:00 | 0 | 0 | 0 | | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | | Ghost Town (SF) | 00:00:00 | 0 | 0 | 0 | | | Totals | 242:59:50 | 372 | 192 | 1.94 | |
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| Averages | 11:34:17 | 18 | 9 | 1.94 | 0 |
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| Theater | Time | Wins | Losses | Ratio | B.R. |
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| USMC | 71:11:39 | 71 | 94 | 0.76 | 4 | | MEC (Middle East) | 147:36:58 | 280 | 65 | 4.31 | 29 | | PLA (Far East) | 24:08:55 | 21 | 33 | 0.64 | 3 | | SEALs | 00:00:00 | 0 | 0 | 0 | 0 | | SAS | 00:00:00 | 0 | 0 | 0 | 0 | | Spetznaz | 00:00:00 | 0 | 0 | 0 | 0 | | MECSF | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgents | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 242:57:32 | 372 | 192 | 1.94 | - |
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| Averages | 26:59:44 | 41 | 21 | 1.94 | 4 |
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| Kit | Time | Kills | Deaths | Ratio |
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| Anti-Tank | 16:34:51 | 837 | 516 | 1.62 | | Assault | 04:47:26 | 269 | 172 | 1.56 | | Engineer | 01:13:26 | 70 | 49 | 1.43 | | Medic | 118:24:59 | 15,582 | 4,192 | 3.72 | | Spec Ops | 41:05:31 | 3,439 | 1,854 | 1.85 | | Support | 17:13:42 | 1,921 | 850 | 2.26 | | Sniper | 21:53:42 | 1,806 | 705 | 2.56 | | Totals | 221:13:37 | 23,924 | 8,338 | 2.87 |
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| Averages | 31:36:14 | 3,418 | 1,191 | 2.87 |
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| Weapon | Time | Kills | Deaths | Ratio | Acc |
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| Assault Rifle | 106:46:44 | 15,695 | 4,070 | 3.86 | 18% | | Grenade Launcher Attachment | 00:15:50 | 1 | 6 | 0.17 | 13% | | Carbine | 20:14:58 | 1,701 | 1,062 | 1.60 | 19% | | Light Machinegun | 13:54:35 | 1,810 | 788 | 2.30 | 11% | | Sniper Rifle | 14:02:03 | 562 | 384 | 1.46 | 44% | | Pistol | 01:46:47 | 195 | 126 | 1.55 | 17% | | Anti-tank | 01:15:59 | 39 | 65 | 0.60 | 35% | | Submachinegun | 00:40:07 | 7 | 29 | 0.24 | 9% | | Shotgun | 03:27:16 | 118 | 163 | 0.72 | 7% | | Knife | 01:04:29 | 427 | 111 | 3.85 | 42% | | Defribrillator | 04:19:37 | 3 | 111 | 0.03 | 76% | | Explosives (C4, Claymore, AT Mine) | 02:38:41 | 1,054 | 173 | 6.09 | 58% | | Hand Grenade | 02:57:07 | 160 | 89 | 1.80 | 45% | | Totals | 173:24:13 | 21,772 | 7,177 | - | - |
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| Averages | 13:20:20 | 1,675 | 552 | 3.03 | 30% |
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| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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| Armor | 10:42:40 | 916 | 241 | 3.80 | 75 | | Aviator | 12:10:53 | 671 | 271 | 2.48 | 85 | | Air Defense | 00:34:50 | 8 | 7 | 1.14 | 1 | | Helicopter | 09:43:51 | 481 | 345 | 1.39 | 19 | | Transport | 01:19:01 | 20 | 22 | 0.91 | 9 | | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 34:31:15 | 2,096 | 886 | 2.37 | 189 |
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| Averages | 05:45:13 | 349 | 148 | 2.37 | 32 |
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| Miscellaneous Stats |
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| PID (Player ID Number) | 10573140 | | Date of Enrollment | November 6, 2011, 9:44AM PST | | Last Battle on | April 29, 2012, 12:39AM PST | | Kicked & Banned | 16 / 6 | | Cost ($50 base) | 20.6114 cph |
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| Awards |
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| Badges |
Basic Engineer Combat
Next: Veteran Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Expert Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Basic Assault Combat
Next: Veteran Assault Combat
Requirements..
Veteran Anti-tank Combat
Next: Expert Anti-tank Combat
Requirements..
Veteran Support Combat
Next: Expert Support Combat
Requirements..
Expert Knife Combat
Requirements..
Veteran Pistol Combat
Next: Expert Pistol Combat
Requirements..
Basic Ground Defense
Next: Veteran Ground Defense
Requirements..
Expert Explosives Ordinance
Requirements..
Command
Requirements..
Engineer
Requirements..
Veteran First Aid
Next: Expert First Aid
Requirements..
Veteran Resupply
Next: Expert Resupply
Requirements..
Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| | Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
BasicDistinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
BasicCombat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
BasicMarksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
BasicSharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
BasicMedal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicGolden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicPeople's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicCombat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
BasicHelicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
BasicAir Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
BasicArmor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
BasicGood Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
BasicMeritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| | Ribbons |
BasicAir-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
BasicGround Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
BasicInfantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
BasicStaff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
BasicAerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
BasicArmored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
BasicCrew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
BasicDistinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
BasicFar East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
BasicMiddle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
BasicHelicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
BasicMeritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
BasicValorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
BasicAirborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
BasicCombat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
BasicGood Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
BasicLegion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
BasicWar College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
BasicU.S. Navy Seal Special Service Medal
Next:
BasicBritish SAS Special Service Medal
Next:
BasicRussian SPETZ Special Service Medal
Next:
BasicMECSF Special Service Medal
Next:
BasicRebels Special Service Medal
Next:
BasicInsurgent Forces Special Service Medal
Next:
BasicCourage Award
Next:
BasicService Award
Next:
BasicValor Award
Next:
| | SF Ribbons |
BasicAirborne Specialist Ribbon
Next:
BasicArmored Transport Specialist Ribbon
Next:
BasicBritish SAS Service Ribbon
Next:
BasicCrew Specialist Ribbon
Next:
BasicHelo Specialist Ribbon
Next:
BasicInsurgent Forces Service Ribbon
Next:
BasicLegion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
BasicMECSF Special Forces Service Ribbon
Next:
BasicRebels Service Ribbon
Next:
BasicRussian SPETZ Service Ribbon
Next:
BasicU.S. Navy Seal Service Ribbon
Next:
| | EF Medals |
BasicEuro Special Service Medal (EF)
Next:
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